Psychogeography -- the study of how environments shape emotion and behaviour -- has long concerned itself with the emotional resonance of the physical, often through the idea of the derive through the city. Its philosophical core, however, is primarily concerned with identifying affective relationships between the personal and the environmental, and this does not require the constraint of concrete. This paper extends psychogeographical practice into the realm of the imaginary, proposing a psychogeography of virtual and fictive spaces. Drawing on literary, Situationist, and contemporary psychogeographical traditions, we examine how the derive might operate within the elastic spatiality and temporalities of video game worlds. We argue that digital environments, being wholly constructed, invite new forms of meaning-making and self-reflection. Through this reframing, games become both laboratory and landscape for a revitalised psychogeography: one attuned not only to the spirits of streets and cities, but also to the ghosts that haunt code, pixels, and play.
翻译:心理地理学——研究环境如何塑造情感与行为的学科——长期以来通过城市漫游(dérive)的概念关注物理环境的情感共鸣。然而,其哲学核心主要在于识别个人与环境之间的情感关联,这并不受具体物质条件的约束。本文将心理地理学实践延伸至想象领域,提出针对虚拟与虚构空间的心理地理学。借鉴文学、情境主义及当代心理地理学传统,我们探讨漫游如何在电子游戏世界弹性的空间性与时间性中运作。我们认为,数字环境作为完全建构的产物,催生了新的意义生成与自我反思形式。通过这一重构,游戏成为复兴心理地理学的实验室与景观:它不仅关注街道与城市的灵魂,亦关注萦绕于代码、像素与游戏体验中的幽灵。